The Dark Elf playstyle is quite distinct from other Elven teams in both offense and defense. They lack catchers, so their offensive game is not quite as strong as the other elven teams. This can make those first few games a rocky experience, especially if they suffer player losses early on. Later on, the Dark Elves will probably not manage this unless they are very lucky with stat bonuses and double skill rolls, but their Av 8 on everyone except the Witch Elves will keep them going against all but the nastiest teams.ĭark Elves, especially the positional players, are rather expensive it would be unusual for a team to start out with more than 2 positional players at most - many start with only linemen. The period of development around TR 150 is where Dark Elves can actually beat up some teams. Like all elves, the Dark Elves can spread the SPPs out over all their linemen, so most of them will have Block a lot earlier than, say, a Human team. ![]() All this makes the Dark Elves a strong defensive team. Having four Blitzers allows specialisation of different skill combinations, especially with double skill choices, and the Witch Elves can become fearsome ball-winners - they can be devastating players with a double skill roll, or better yet, a stat increase. No less than six players on the roster can achieve Block and Dodge on their first skill roll, a powerful combination, especially in a sub-TR200 team. Dark Elves are quick, but not too quick, and can either play for the two-turn TD, or run the ball in over three or more turns, using a very mobile and adaptable cage until making the break for the endzone, with runners waiting in scoring positions. ![]() ![]() However, they lack dedicated Catchers, and their Throwers are more expensive than their High Elf rivals. Dark Elves are the nearest thing you will find to a bashy elf team.
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